Urban Data & Design Game

The Data & Design Game

The Rulebook

This page is the online version of the rulebook. A PDF version is also available.

The Objective

The objective of the game is to use data as an integrated factor of thinking about the city’s future. Using different datasets available, we aim to speculate the future that takes into account the various risks that are often overlooked but should be included in the decision-making process.

The components

The hexagons

The hexagons come in 2 colours, blue and red. Depending on the situation and your likings, these can be used to represent various things - either positive or negative.

The hexagons come in 2 colours.

Here are some of the ways these can be used.

Two types of risks

The two colours can be used to indicate two different types of risks, for instance the following:

Blue Red
Flooding Tsunami
Flooding Earthquake
Earthquake Liquefaction
Risk and Potential

Alternatively, one colour can be assigned for risks whilst the other for potential, showing the tension between the two - harbourside areas might have a lot of potential, but might be risky.

Blue (Potential) Red (Risk)
Land Value Flooding
Population Flooding

Potential should be stacked first, followed by a solid hexagon (this elevates the floor - high potential!), then the risks that surround the building.

The hexagons are to be stacked on top of each other - the potential followed by the risk. The buildings should be placed inside the hexagons.

The Buildings

The building components can be placed to propose land uses in different areas.

Rectangle Buildings

The rectangular pieces are coloured to show uses:

Rectangular buildings are colour-coded to show different uses.

Alternatively, you can use the uncoloured ones to indicate other uses - feel free to colour in different colours!

Flatter buildings indicate low density development - may be handy in areas with small-scale evelopment.

Important Facilities

The pentagonal ‘house-shaped’ buildings show important points of interest that influence the surroundings. These include train stations, harbour facilities, large shopping centres, and leisure complexes. These are considered significant due to the potential positive impact they have on the surroundings, boosting the development potential for the area.

Green Spaces

Green space constitute an important aspect of the city, and have their own pieces. Sometimes river floodplains are converted into parks, storing floodwater to prevent damage to the built-up areas. We must not forget the World Heritage Site of Miho-no-Matsubara pine grove, which is a significant cultural asset of Shimizu!

Important facilities and green spaces have their own pieces.

The Gemeplay

The gameplay is a fairly freeform structure, enabling the speculation of the players that are involved.

  1. Place the board on a large table, on a carpet, or anywhere at the middle of the group.
  2. Place the hexagons based on the chosen risks/potentials on the site.
  3. Looking at the data, discuss amongst yourselves on how the various functions of the city can be (or should not be) placed within the region.
  4. If there are any projects that change the risk/potential, feel free to move the hexagons.
  5. If the components of the game cannot express your opinions, bring other things into the conversation!

The Goal

The game will be finished when there were fruitful discussions about incorporating the various risk/potential factors within your urban design proposal as a team.

The Game Sheets

The following can be used a a guide to place the hexagons. For more information on the datasets, visit the Datasets page.

Risks within the Area

These are some of the risks that are apparent in Shimizu.

Flooding risks

Liquefaction

Tsunami

Potentials

Still, the city has its potentials that can be used in the game as well.

Population

Land Value